full tilt
Full Tilt, a collaboration with Meghan Allynn Johnson, questions both boundaries and overlaps between virtual reality and the desires, fears, and choices of the American upper middle class. Looping past and present in a strange web of encounters with public space, the character is neither real nor ghost yet transforms the everyday into the theatrical. “Full Tilt” refers to the arcade game of pinball, when the player maximizes his or her score.
The film was a part of a video installation in 2012, looped on an iPad inside a drawer in a dresser within a reconstructed interior space.



